How Does VR Enhance or Detract from the Value of Interactive Visualization Tools for Planning and Stakeholder Engagement?
Subject
School of environment and sustainability
Abstract
This study investigates the use of interactive visualization tools, prepared in computer-based and virtual reality formats, in supporting watershed planning and stakeholder engagement. Using the Millstream Creek Watershed as a case study, the visualization tools were created using the Unity game engine, and these tools consisted of representations of existing conditions and potential management scenarios for two areas of concern within the watershed. Both tools were tested through open house events and workshops. Data were collected via questionnaires and group discussion, and analyzed through (respectively) t-tests and thematic coding. Results show that virtual reality significantly enhanced user experience in immersion and engagement; however, it did not produce improvements in comprehension or decision-making compared to the computer-based version. Qualitative analysis suggests the potential for applying the tool in education and planning scenarios. The findings highlight the promise of immersive visualization for environmental communication and participatory planning purposes.
Description
2025