The effects of learning through play on postsecondary student engagement

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Issue Date
2018-11-09
Authors
Thomas, Adam
License
Subject
adult
college
play
postsecondary
student
Abstract
This research project investigated the effects of integrating play into postsecondary coding classes. The activities included a series of Science Technology Engineering and Math (STEM) themed activities such as board games, LEGO® robotics, experimenting with Internet Of Things (IOT) devices, and short online competition. The changes in student engagement was measured using a post course survey adapted from the National Survey of Student Engagement (NSSE) and engagement data such as attendance, Learning Management System (LMS) activity, and assignment completion. The results of this research provided valuable insight on: a) understanding how incorporating play affects student engagement; b) what teaching methodologies align with learning through play; and c) what aspects of play activities make them more effective.
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